First-quarter results for content developer Yggdrasil, which reported a year-on-year increase in revenue of more than 500 per cent, shows the company is in “rude health,” said CEO Fredrik Elmqvist.
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In Q1 revenues increased by 519 per cent, year on year, to SEK14.2m (€1.52m), while EBITDA was up to SEK7.9m (€0.85m) from a loss of SEK0.4m in the first quarter of last year.
Mobile gaming also saw dramatic growth with 45 per cent of gross game win coming from on-the-go gaming, compared with 17 per cent in Q1, 2015.
Commenting in a periond during which Yggdrasil went live in the UK with six operators, Elmqvist (pictured) said: “After a hugely impressive 2015, Yggdrasil has kicked off 2016 in a similar vein, with strong, mainly organic growth from existing customers and a number of exciting deals, launches and awards.
“We’ve been so busy this quarter it is tough to pick out a handful of highlights. A good place to start is with our launch in the UK, which we completed, as promised, within the quarter.”
He continued: “Elsewhere on the regulatory front, our Gibraltar licence is waiting for final approval – the aim remains to go live in Q2. And we continue to investigate other regulated markets.
“As the top-line figures show,” said Elmqvist, “Yggdrasil is in rude health and we cannot wait to push forward for the rest of 2016 and beyond.”