London-listed igaming supplier Gaming Realms says revenue generated by its content licensing business in the first two month of 2025 was up 22 per cent, after a similar uptick in 2024 revenue.

The company reported that overall group revenue rose 22 per cent last year to £28.5m.
This was driven chiefly by a 23 per cent increase in licensing revenue to £24.5m, up from £19.9m in 2023.
Social publishing revenue climbed by 14 per cent year-on-year to £4m, up from £3.5m, while adjusted EBITDA rose 30 per cent to £13.1m, up from £10.1m.
“This is strong evidence of the effectiveness of our content licensing strategy, as well as the rising popularity of our slingo portfolio in international igaming markets,” said Gaming Realms CEO Mark Segal.
"Building on the momentum, we have made an excellent start to 2025 with our recent launch in Brazil, a newly regulated igaming market, which expands our global presence to 21 markets.
“We have also launched with 9 new partners and released three new slingo games, further enhancing our exciting and popular portfolio of content.
“As we move through 2025, we look forward to sharing updates on our continued expansion into new markets, the growth of our exciting game portfolio and upcoming partner launches."
Gaming Realms’ licensing segment generated EBITDA of £14.2m, up from £11.3m in 2023, while the social publishing segment made £1.2m in EBITDA, up from £800,000.
The company’s profit before tax increased by 61 per cent to £8.3m, up from £5.2m.