Gaming Realms has revealed total revenue for the six months ending June 30 climbed 36 per cent year-on-year to £11.5m.

Group adjusted EBITDA rose 37 per cent to £4.8m, translating to a 41 per cent adjusted EBITDA margin.
Total licensing revenues grew 46 per cent to £9.8m, with content licensing revenue up 37 per cent to £8.8m.
Profit before tax was £2.4m, an increase of 74 per cent.
Mark Segal, CEO at Gaming Realms, said: "We have delivered a strong first half performance as we have grown our international licensing business with the launch of our innovative Slingo content to a growing number of partners and players
"The group has a strong pipeline of new business and the outlook for the group remains positive. We are seeing growth in our existing partnerships coupled with new operator, product and market launches, which gives us great confidence in terms of the longer term prospects for the business."