Coin-op / Pay-to-play Features

Making the display pay

Steph Norbury considers the importance of vending and merchandising to amusement locations.
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The design model

Family entertainment centres need to be exciting, immersive worlds that combine both an enticing environment and games that deliver entertaining experiences – above all, they need to provide a compelling reason to leave the home
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Skill testing

Designing successful skill games is not as simple as it may seem, writes Simon Liddle.
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Evolving video

With the abundance of mobile and tablet apps and their remarkable popularity, gaming seems to be regressing back to a time when gameplay was far more simplistic. Where does this leave video arcade games? Are we set to see a move away from the action-packed, visually sophisticated games to those that hark back to the very first video games? InterGame spoke with several of the industry’s leading manufacturers to find out.
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Setting the tone

Simon Liddle reports back from the IAAPA Attractions Expo.
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An ideal solution

Lengthening queues at bingo club booksales areas have prompted content creation specialist Kaleidovision to develop a new “infotainment” system to replace old, paper-based points of sale.
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InterGame is the only monthly magazine covering the international coin-op amusements and gaming industry.

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