From January 11-13, many members of the leisure and entertainment industry will descend on London, UK, for the annual Entertainment, Attractions and Gaming International Expo (EAG) at the ExCeL.
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The pandemic has sped up the rise in cashless transactions.
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InterGame sat down with a couple of industry experts to get the lowdown on why more and more venues are opting to offer multiple big attractions instead of just one.
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Kash Ahmad does not appear to daunted by the prospect of a sales territory that encompasses both North and South America.
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Times Square Grand Slam offers an entertainment experience that is unique and exactly where the industry is leading, according to Blake Reed.
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World events have made the moving of goods around the globe challenging to say the least. For the plush and prize industry, this is particularly difficult, as most of the manufacturing of the products happens in China and the Far East. In addition, this fashion-led business, which requires stockists to predict trends several seasons ahead, has been thrown out of kilter as the pandemic closed customers’ sites for long stretches of time. InterGame caught up with some of the major players in the plush and prize market to see how they are bouncing back, the continuing frustrations and what the current most popular products are in arcades around the world.
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InterGame is the only monthly magazine covering the international coin-op amusements and gaming industry.
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