Malta-based gaming content developer Yggdrasil Gaming saw significant increases in revenues in Q4 2016 and for the full year to December 31.

Yggdrasil at ICE

Revenues for the fourth quarter increased by 207 per cent year-on-year to SEK31.8m (€3.36m). Profit (EBITDA) for the period was up to SEK13.2m (€1.4m) from SEK4.9m (€0.52m). The number of player transactions in Q4 more than doubled year-on-year to 633 million.

For the full year, revenues increased by 332 per cent to SEK86.9m (€9.18m), while EBITDA leapt by 670 per cent, to SEK40.1m (€4.24m).

Fredrik Elmqvist, CEO of Yggdrasil, said: “However impressive these numbers are, they only tell part of the Yggdrasil story.

“When we founded Yggdrasil in 2013, we had a very clear mission to become the industry’s best games supplier, and we continue to make rapid progress towards this goal. While we may be an underdog compared to some of the industry’s titans, we are now very much established as a force in this sector.

“Our team is now more than 100 strong, with an international management group consisting of people from Sweden, UK, Italy and Poland,” he said.

“During the quarter, we launched Missions, an exciting new gamification promotional concept that has already proved hugely popular among our operators. This joins Boost, our stable of in-game promotional tools, and Brag, our game-changing social media-sharing tool that was launched last year.”

Elmqvist concluded: “It would be an understatement to say this an exciting time for Yggdrasil. The growth in recent years has been fantastic, but more importantly, we have laid the foundations to build a sustainable, world-class gaming supply that will continue to push this industry forward.”

Image: The Yggdrasil Gaming stand at ICE 2017