The trade press was given a glimpse of what the future of i-gaming might hold on the giant Microgaming stand at ICE 2015 in London last week.

Janine Woodford-Dale of Microgaming demonstrates Google Glass

Experts from the company’s R&D department held a press briefing on the second day of the trade show to offer some insights into the future as they saw it, emphasising that the content supplier is deeply committed to pushing the boundaries of technology.

Augmented reality technology was used to produce animated characters on real-life displays, generated from a QR code, with the objective of utilising the technique in mobile phones and tablets.

Gaming on the go was very much the theme, with applications for smartphones, tablets and wearable technology. The company had displayed progress on its ability to escalate smartphone apps last year with the Smartwatch. Gaming on your wrist, however, can now be improved further, especially in the realms of sports betting.

Microgaming showed how action can be communicated from a football pitch or a tennis court faster than moving pictures on a TV screen. A service in a tennis match could technically be bet on knowing the result of the shot before a picture delivers that result.

The Microgaming technicians demonstrated how wearables such as Google Glass could play a role in the gaming industry. Glass betting, as they called it, developed possibly the biggest potential innovation of all - virtual reality as a genuine and practical wearable. The company also showed its Cloudspin development and displayed how gesture-based slot machines and live table gaming could be developed through virtual reality.

Image: Janine Woodford-Dale of Microgaming demonstrates Google Glass