Data is the blood and breath of online gaming – but the sector constantly faces new challenges. INTERGAMINGi talks to two leading names to find out more.

Daniel

WHEN World of Warcraft extension Legion was launched online at the end of August, a distributed denial-of-service attack soon followed, intent on spoiling everyone’s fun. EA’s Battlefield 1 suffered the same fate a day or so later.

There have been bigger attacks – the scale of some such DDoS attacks amount to many hundreds of gigabits per second – but these high-profile assaults highlight both the scale of the problem but also the sheer volume of data constantly passing beneath our feet and over our heads.

Read the full article in the latest issue of iNTERGAMINGi