With the emergence of immersive virtual reality technology in the Asian amusement scene, Kevin Williams, a specialist in the digital out-of-home entertainment market, looks at several key developments.

VR

THE amusement industry has at times been accused of being slow to embrace new technologies and methodologies. Yet Japan, for instance, has already started to delve into the opportunities of virtual reality and interest has grown in recent months with a groundswell of new investment.

The Japanese amusement trade has been in transition, looking towards redefining its business approach in the face of changing player habits and a slow down in business. Investment in emerging new technology to survive and stay relevant seems obvious.

Read the full article in the August issue of InterGame