A report by Infiniti Research on the global bowling equipment market found the biggest threat to the sector to be virtual bowling in home gaming.

Virtual home bowling to challenge market

The report covers the regions Europe, Middle East and Africa, Asia-Pacific and the Americas in detail.

It found the key vendors to be Brunswick Bowling, Ebonite, Murrey International, QubicaAMF and US Bowling.

The Americas has been the dominant region for the global bowling equipment market, followed by EMEA. The region has a relatively high participation in the sport and the presence of active bowling clubs and centres.

Within the Americas, the US is the key market for bowling equipment as the consumers in the country participate in both bowling leagues as well as recreational bowling games with family and friends. Thus, the country has a relatively high number of bowling clubs compared with Canada.

The Americas is followed by Europe, the Middle East and Africa. Within EMEA, Europe has a larger market than MEA, where bowling as a sport is at a comparatively novel stage with limited adoption among consumers. MEA also has limited bowling facilities and active vendors. Within the European region, bowling is relatively popular in western countries, such as the UK and in eastern European countries.