Ian Donegan spoke to some of the industry’s leading games designers about what it takes to create a game.

Games design

FROM cabinet colours that catch the eye to the software that makes up the brains of a game and the technology that brings them together, entire projects have to be imagined and created from scratch.

Each company has its own way of putting a game together with the techniques often being as varied as the games themselves. The one thing that remains constant is the need to impress and capture the imagination of the player. This begins with the games design, which often dictates the entire demographic that a game is aimed at.

Read the full article in the April issue of InterGame