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THIS may be the year of the “extras,” those elements of amusement and entertainment that are not coin-operated but which fit with them precisely. And that means laser games, tag, soft play, climbing walls, zip wires….whatever supplements the coin-in-the-slot products.

The US is showing signs of a fundamental change in the make-up of its amusement business. The stand-alone games room full of redemption and video is largely gone - apart from that very important and separate sea-change that is barcades (another business, another customer segment). The family entertainment centre wants more than coin-op, even if it tends to be debit cards these days.

Read the full article in the November issue of InterGame